PR
5
Earth Elemental
Earth elementals arrive through the floor and leave the same way. They are slow enough to outrun and do not give up a pursuit.
- Physiology
- Elemental
- Size
- Large
- Speed
- 30 ft., burrow 30 ft.
- Armor class
- 17 (stone body)
- Hit points
- 94 (9d10 + 45)
- Proficiency
- +3
- STR 21 +5 save +8
- DEX 8 -1 save -1
- CON 20 +5 save +8
- INT 5 -3 save -3
- WIS 10 +0 save +0
- CHA 5 -3 save -3
- Passive Perception
- 10
- Senses
- tremorsense 60 ft., darkvision 60 ft.
- Languages
- Primordial
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- poison
- Found in
- Subterranean
Traits
-
Earth Glide
Moves through stone and soil without disturbing it.
-
Siege Frame
Deals double damage to objects and structures.
Actions
-
Slam
+8 to hit · reach 10 ft.
2d8 + 5 bludgeoning damage
Two attacks. A creature hit by both is knocked Prone, and the ground beneath it is difficult terrain until the end of the elemental's next turn.
-
Glide to the Flank Reaction
When a creature within 10 feet moves away from the earth elemental, the elemental glides up to half its speed through stone or soil to a space adjacent to that creature and may make one Slam attack.