Bestiary · Elemental

PR 5

Earth Elemental

Earth elementals arrive through the floor and leave the same way. They are slow enough to outrun and do not give up a pursuit.

Earth Elemental, drawn at Large scale
Physiology
Elemental
Size
Large
Speed
30 ft., burrow 30 ft.
Armor class
17 (stone body)
Hit points
94 (9d10 + 45)
Proficiency
+3
  • STR 21 +5 save +8
  • DEX 8 -1 save -1
  • CON 20 +5 save +8
  • INT 5 -3 save -3
  • WIS 10 +0 save +0
  • CHA 5 -3 save -3
Passive Perception
10
Senses
tremorsense 60 ft., darkvision 60 ft.
Languages
Primordial
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
exhausted , paralyzed , petrified , poisoned , prone , unconscious
Found in
Subterranean

Traits

  • Earth Glide

    Moves through stone and soil without disturbing it.

  • Siege Frame

    Deals double damage to objects and structures.

Actions

  • Slam

    +8 to hit · reach 10 ft.

    2d8 + 5 bludgeoning damage

    Two attacks. A creature hit by both is knocked Prone, and the ground beneath it is difficult terrain until the end of the elemental's next turn.

  • Glide to the Flank Reaction

    When a creature within 10 feet moves away from the earth elemental, the elemental glides up to half its speed through stone or soil to a space adjacent to that creature and may make one Slam attack.