Elder Ifrit
An elder ifrit has burned down to a core of white fire inside a shell of char, and the ground under it runs as slag. An elder ifrit no longer bargains. Elders hold courts on the Plane of Ignis, which younger ifrit attend out of fear.
- Physiology
- Elemental
- Size
- Huge
- Speed
- 40 ft., fly 60 ft. (hover)
- Armor class
- 21 (shell of char and heat shear)
- Hit points
- 270 (20d12 + 140)
- Proficiency
- +5
- STR 25 +7 save +7
- DEX 15 +2 save +2
- CON 24 +7 save +12
- INT 19 +4 save +9
- WIS 18 +4 save +9
- CHA 22 +6 save +11
- Skills
- Arcana +9 , Deception +11 , Intimidation +11 , Perception +9
- Passive Perception
- 19
- Senses
- darkvision 120 ft., truesight 60 ft.
- Languages
- Common, Primordial, Netherspeech
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- fire, poison
- Condition immunities
- exhausted , frightened , paralyzed , poisoned
- Found in
- Subterranean , Plane of Ignis , Settlement , Magmatic
Traits
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Slag Field
The ground within 20 feet of it is molten and is difficult terrain. A creature that starts its turn in that area takes 10 fire damage.
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Elemental Body
It needs no food, drink, air or sleep, and it cannot be moved against its will by any effect of 5th level or lower.
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Binding Resistance
It has advantage on saving throws against spells and other magical effects, and a creature that tries to bind it takes 6d6 fire damage.
Actions
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Multiattack
It makes two burning scimitar attacks and uses Conflagration if it is available.
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Burning Scimitar
+12 to hit · reach 10 ft.
4d6 + 7 fire damage
A slash from a scimitar of white fire.
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Conflagration
DC 19 Dexterity save
Fire goes up in a 40-foot radius around it. Every creature in the area makes a Dexterity saving throw, taking 12d8 fire damage on a failure and half as much on a success. Flammable objects not worn or carried catch fire. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.
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Terms Bonus action
DC 19 Charisma save
One creature it can see within 60 feet makes a Charisma saving throw. On a failure it takes 4d10 psychic damage and is Charmed by the elder ifrit until the end of its next turn.
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Burning Retort Reaction
DC 19 Dexterity save
When it takes damage from a creature within 60 feet, that creature makes a Dexterity saving throw, taking 4d8 fire damage on a failure and half as much on a success.