Bestiary · Undead

PR 3

Flaming Skull

A flaming skull is what remains when the rest of a body has been used up by whatever animated it. It floats at head height, gives off light and heat, and can speak.

Flaming Skull, drawn at Tiny scale
Physiology
Undead
Size
Tiny
Speed
0 ft., fly 40 ft. (hover)
Armor class
13
Hit points
49 (9d4 + 27)
Proficiency
+2
  • STR 1 -5 save -5
  • DEX 17 +3 save +3
  • CON 16 +3 save +5
  • INT 16 +3 save +5
  • WIS 10 +0 save +0
  • CHA 11 +0 save +0
Skills
Arcana +5 , Perception +2
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common, Draconic
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
fire, lightning, necrotic, poison
Damage vulnerabilities
cold
Condition immunities
charmed , exhausted , frightened , paralyzed , poisoned , prone
Found in
Settlement

Traits

  • Illumination

    The skull sheds bright light in a 15-foot radius and dim light for another 15 feet.

  • Rejuvenation

    The skull reforms in 1d10 hours unless it is destroyed while submerged in running water.

Actions

  • Fire Ray

    +5 to hit · medium range

    3d6 fire damage

    A line of flame the width of a finger.

  • Fireball

    DC 13 Dexterity save

    The skull casts this once per day at a point within 60 feet. Each creature in a 20-foot radius makes a Dexterity saving throw, taking 6d6 fire damage on a failure and half as much on a success.