PR
3
Flaming Skull
A flaming skull is what remains when the rest of a body has been used up by whatever animated it. It floats at head height, gives off light and heat, and can speak.
- Physiology
- Undead
- Size
- Tiny
- Speed
- 0 ft., fly 40 ft. (hover)
- Armor class
- 13
- Hit points
- 49 (9d4 + 27)
- Proficiency
- +2
- STR 1 -5 save -5
- DEX 17 +3 save +3
- CON 16 +3 save +5
- INT 16 +3 save +5
- WIS 10 +0 save +0
- CHA 11 +0 save +0
- Skills
- Arcana +5 , Perception +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- fire, lightning, necrotic, poison
- Damage vulnerabilities
- cold
- Found in
- Settlement
Traits
-
Illumination
The skull sheds bright light in a 15-foot radius and dim light for another 15 feet.
-
Rejuvenation
The skull reforms in 1d10 hours unless it is destroyed while submerged in running water.
Actions
-
Fire Ray
+5 to hit · medium range
3d6 fire damage
A line of flame the width of a finger.
-
Fireball
DC 13 Dexterity save
The skull casts this once per day at a point within 60 feet. Each creature in a 20-foot radius makes a Dexterity saving throw, taking 6d6 fire damage on a failure and half as much on a success.