Bestiary · Fiend

PR 12

Gelidus

Gelidi hold the frozen lake at the bottom of the Nine Hells, where traitors are kept in the ice, and they rank among the archdevils' generals. They are immune to cold. A gelidus walls off a battlefield in ice before it commits to the fight.

Gelidus, drawn at Large scale
Physiology
Fiend
Size
Large
Speed
40 ft.
Armor class
19 (natural armor)
Hit points
209 (22d10 + 88)
Proficiency
+4
  • STR 21 +5 save +5
  • DEX 14 +2 save +6
  • CON 18 +4 save +8
  • INT 18 +4 save +4
  • WIS 15 +2 save +6
  • CHA 18 +4 save +8
Passive Perception
12
Senses
darkvision 120 ft., telepathy 120 ft.
Languages
Netherspeech
Damage immunities
cold, fire, poison
Condition immunities
poisoned
Found in
The Nine Hells , Terran (Arctic) , Arctic

Spells

Channels with INT. Save DC 16, spell attack +8 .

Shapes the cold of the lowest circle.

Traits

  • Devil's Sight

    Magical darkness does not impede its darkvision.

Actions

  • Multiattack

    The gelidus makes one Bite attack, one Claw attack and one Tail attack, or two Ice Spear attacks.

  • Bite

    +9 to hit · reach 5 ft.

    2d6 + 5 piercing damage

    Mandibles rimed with frost.

  • Claw

    +9 to hit · reach 5 ft.

    4d4 + 5 slashing damage

    A hooked foreleg.

  • Tail

    +9 to hit · reach 10 ft.

    2d6 + 5 bludgeoning damage

    The target takes an extra 3d6 cold damage.

  • Ice Spear

    +9 to hit · reach 10 ft.

    2d8 + 5 piercing damage

    The target takes an extra 3d6 cold damage, and its speed drops by 10 feet until the end of its next turn.