Gelidus
Gelidi hold the frozen lake at the bottom of the Nine Hells, where traitors are kept in the ice, and they rank among the archdevils' generals. They are immune to cold. A gelidus walls off a battlefield in ice before it commits to the fight.
- Physiology
- Fiend
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 19 (natural armor)
- Hit points
- 209 (22d10 + 88)
- Proficiency
- +4
- STR 21 +5 save +5
- DEX 14 +2 save +6
- CON 18 +4 save +8
- INT 18 +4 save +4
- WIS 15 +2 save +6
- CHA 18 +4 save +8
- Passive Perception
- 12
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage immunities
- cold, fire, poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Terran (Arctic) , Arctic
Spells
Channels with INT. Save DC 16, spell attack +8 .
Shapes the cold of the lowest circle.
- At will Chill , Rime
- 3/day each Wall of Ice
- 1/day each Blizzard
Traits
-
Devil's Sight
Magical darkness does not impede its darkvision.
Actions
-
Multiattack
The gelidus makes one Bite attack, one Claw attack and one Tail attack, or two Ice Spear attacks.
-
Bite
+9 to hit · reach 5 ft.
2d6 + 5 piercing damage
Mandibles rimed with frost.
-
Claw
+9 to hit · reach 5 ft.
4d4 + 5 slashing damage
A hooked foreleg.
-
Tail
+9 to hit · reach 10 ft.
2d6 + 5 bludgeoning damage
The target takes an extra 3d6 cold damage.
-
Ice Spear
+9 to hit · reach 10 ft.
2d8 + 5 piercing damage
The target takes an extra 3d6 cold damage, and its speed drops by 10 feet until the end of its next turn.