Halcyion Preceptor
A Preceptor holds strategic command, doctrinal adherence and battlefield authority in one office. A preceptor's greatsword is forged around fragments of an ancestral Halcyion blade, and forging it is a rite of passage into the office.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 20 (preceptor-pattern powered plate)
- Hit points
- 190 (20d8 + 100)
- Proficiency
- +4
- STR 21 +5 save +9
- DEX 15 +2 save +2
- CON 20 +5 save +9
- INT 16 +3 save +3
- WIS 17 +3 save +7
- CHA 19 +4 save +8
- Skills
- Athletics +9 , Religion +7 , Technology +7 , Insight +7 , History +7
- Passive Perception
- 13
- Languages
- Common, Federation Standard, Low Aurelian
- Damage resistances
- radiant, fire
- Condition immunities
- decompressed , frightened , charmed
- Found in
- Settlement , The Halcyion Sector
Equipment
Spells
Channels with CHA. Save DC 16, spell attack +8 .
Casts the Order's rites, which double as maintenance procedure for powered plate. It consecrates its own armor before casting on anyone else.
- At will Light , Sacred Flame , Guidance
- 3/day each Bless , Shield of Faith , Guiding Bolt
- 1/day each Dispel Magic , Flame Strike , Greater Restoration
Traits
-
Legendary Resistance
Twice per day, when it fails a saving throw, it may choose to succeed instead.
-
Preceptor's Command
Knights within 60 feet add the preceptor's Charisma modifier to their damage rolls and cannot be Frightened.
-
Ion Shielding
The first 20 damage the preceptor takes each round is reduced to 0. The shield collapses for 1 minute if the preceptor takes lightning damage.
Actions
-
Ancestral Greatsword
+9 to hit · Plasma Greatsword · reach 10 ft.
2d8 + 5 plasma damage
The preceptor makes three attacks. Against a creature that has damaged a Knight of the Commandery this fight, each hit deals an extra 2d8 radiant damage.
-
Reclamation Strike
DC 16 Dexterity save
The preceptor strikes along a 30-foot line. Each creature in it makes a Dexterity saving throw, taking 12d8 radiant damage on a failure and half as much on a success. Recharges on a 5 or 6.
-
Commandery Guard Reaction
When a Knight within 60 feet is hit by an attack, the Knight gains a +4 bonus to Armor Class against that attack. If this turns the hit into a miss, the preceptor may make one Ancestral Greatsword attack against the attacker if it is within reach.