Bestiary · Humanoid

Halcyion Preceptor

A Preceptor holds strategic command, doctrinal adherence and battlefield authority in one office. A preceptor's greatsword is forged around fragments of an ancestral Halcyion blade, and forging it is a rite of passage into the office.

Halcyion Federation
Halcyion Preceptor, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
20 (preceptor-pattern powered plate)
Hit points
190 (20d8 + 100)
Proficiency
+4
  • STR 21 +5 save +9
  • DEX 15 +2 save +2
  • CON 20 +5 save +9
  • INT 16 +3 save +3
  • WIS 17 +3 save +7
  • CHA 19 +4 save +8
Skills
Athletics +9 , Religion +7 , Technology +7 , Insight +7 , History +7
Passive Perception
13
Languages
Common, Federation Standard, Low Aurelian
Damage resistances
radiant, fire
Condition immunities
decompressed , frightened , charmed
Found in
Settlement , The Halcyion Sector

Equipment

Spells

Channels with CHA. Save DC 16, spell attack +8 .

Casts the Order's rites, which double as maintenance procedure for powered plate. It consecrates its own armor before casting on anyone else.

Traits

  • Legendary Resistance

    Twice per day, when it fails a saving throw, it may choose to succeed instead.

  • Preceptor's Command

    Knights within 60 feet add the preceptor's Charisma modifier to their damage rolls and cannot be Frightened.

  • Ion Shielding

    The first 20 damage the preceptor takes each round is reduced to 0. The shield collapses for 1 minute if the preceptor takes lightning damage.

Actions

  • Ancestral Greatsword

    +9 to hit · Plasma Greatsword · reach 10 ft.

    2d8 + 5 plasma damage

    The preceptor makes three attacks. Against a creature that has damaged a Knight of the Commandery this fight, each hit deals an extra 2d8 radiant damage.

  • Reclamation Strike

    DC 16 Dexterity save

    The preceptor strikes along a 30-foot line. Each creature in it makes a Dexterity saving throw, taking 12d8 radiant damage on a failure and half as much on a success. Recharges on a 5 or 6.

  • Commandery Guard Reaction

    When a Knight within 60 feet is hit by an attack, the Knight gains a +4 bonus to Armor Class against that attack. If this turns the hit into a miss, the preceptor may make one Ancestral Greatsword attack against the attacker if it is within reach.