Bestiary · Celestial

PR 16

Helionic Arch-Angel

Archangels command the Hosts and take orders only from Helios. Apollyon was the greatest of them before his fall. The archangels who remain remember the fall and what was done to his brothers.

Helionic Arch-Angel, drawn at Huge scale
Physiology
Celestial
Size
Huge
Speed
50 ft., fly 150 ft.
Armor class
20 (aspect of the Heart)
Hit points
290 (20d12 + 160)
Proficiency
+5
  • STR 27 +8 save +8
  • DEX 18 +4 save +4
  • CON 26 +8 save +13
  • INT 22 +6 save +11
  • WIS 24 +7 save +12
  • CHA 25 +7 save +12
Skills
Insight +12 , Perception +12 , Religion +11 , History +11
Passive Perception
22
Senses
truesight 240 ft., telepathy 5280 ft.
Languages
All
Damage resistances
necrotic, bludgeoning, piercing, slashing
Damage immunities
radiant
Condition immunities
charmed , exhausted , frightened , blinded , prone
Found in
Plane of Helion , The Heart of Helios

Spells

Channels with CHA. Save DC 20, spell attack +12 .

An archangel casts as command.

Traits

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Aura of the Heart

    Allies within 30 feet regain 10 hit points at the start of their turns. Fiends and undead within 30 feet take 4d6 radiant damage instead.

Actions

  • Sword of the First Light

    +13 to hit · reach 15 ft.

    3d10 + 8 radiant damage

    Three attacks. A fiend or undead hit cannot regain hit points until the end of the archangel's next turn.

  • Word of Helios

    DC 20 Charisma save

    Each hostile creature within 60 feet takes 16d8 radiant damage on a failed save, or half as much on a success. A fiend that fails is banished to its home plane for one hour.

  • Intercede Reaction

    When an ally within 30 feet is reduced to 0 hit points, that ally is instead reduced to 1 hit point and gains 30 temporary hit points, and the creature that struck it takes 6d8 radiant damage with no saving throw. Three times per day.

  • Wingbeat Legendary

    The archangel flies up to half its speed. Fiends and undead it passes within 10 feet of take 3d6 radiant damage.

  • Rekindle Legendary

    One ally the archangel can see within 60 feet regains 5d8 hit points and ends one condition on itself.

  • Rallying Cry Legendary

    DC 20 Charisma save

    Costs two legendary actions. Each fiend within 60 feet makes a Charisma saving throw or is Frightened of the archangel for one minute, and each celestial within 60 feet has advantage on attack rolls until the end of its next turn.