Helionic Arch-Angel
Archangels command the Hosts and take orders only from Helios. Apollyon was the greatest of them before his fall. The archangels who remain remember the fall and what was done to his brothers.
- Physiology
- Celestial
- Size
- Huge
- Speed
- 50 ft., fly 150 ft.
- Armor class
- 20 (aspect of the Heart)
- Hit points
- 290 (20d12 + 160)
- Proficiency
- +5
- STR 27 +8 save +8
- DEX 18 +4 save +4
- CON 26 +8 save +13
- INT 22 +6 save +11
- WIS 24 +7 save +12
- CHA 25 +7 save +12
- Skills
- Insight +12 , Perception +12 , Religion +11 , History +11
- Passive Perception
- 22
- Senses
- truesight 240 ft., telepathy 5280 ft.
- Languages
- All
- Damage resistances
- necrotic, bludgeoning, piercing, slashing
- Damage immunities
- radiant
- Condition immunities
- charmed , exhausted , frightened , blinded , prone
- Found in
- Plane of Helion , The Heart of Helios
Spells
Channels with CHA. Save DC 20, spell attack +12 .
An archangel casts as command.
- At will Detect Evil and Good , Light , Sacred Flame , True Seeing
- 3/day each Dispel Evil and Good , Flame Strike , Mass Cure Wounds
- 1/day each Commune , Heal , Raise Dead , Sunbeam
Traits
-
Legendary Resistance
Three times per day, when it fails a saving throw, it may choose to succeed instead.
-
Aura of the Heart
Allies within 30 feet regain 10 hit points at the start of their turns. Fiends and undead within 30 feet take 4d6 radiant damage instead.
Actions
-
Sword of the First Light
+13 to hit · reach 15 ft.
3d10 + 8 radiant damage
Three attacks. A fiend or undead hit cannot regain hit points until the end of the archangel's next turn.
-
Word of Helios
DC 20 Charisma save
Each hostile creature within 60 feet takes 16d8 radiant damage on a failed save, or half as much on a success. A fiend that fails is banished to its home plane for one hour.
-
Intercede Reaction
When an ally within 30 feet is reduced to 0 hit points, that ally is instead reduced to 1 hit point and gains 30 temporary hit points, and the creature that struck it takes 6d8 radiant damage with no saving throw. Three times per day.
-
Wingbeat Legendary
The archangel flies up to half its speed. Fiends and undead it passes within 10 feet of take 3d6 radiant damage.
-
Rekindle Legendary
One ally the archangel can see within 60 feet regains 5d8 hit points and ends one condition on itself.
-
Rallying Cry Legendary
DC 20 Charisma save
Costs two legendary actions. Each fiend within 60 feet makes a Charisma saving throw or is Frightened of the archangel for one minute, and each celestial within 60 feet has advantage on attack rolls until the end of its next turn.