Bestiary · Humanoid

Keth'rassa Marine

Keth'rassa breathe air and water equally and are fielded wherever an engagement is going to end up submerged. Qy'reen-built hydro-suits let them hold dry or vacuum positions for as long as the suit does.

Halcyion Federation
Keth'rassa Marine, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
16 (hydro-suit)
Hit points
60 (8d8 + 24)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 17 +3 save +5
  • CON 16 +3 save +5
  • INT 12 +1 save +1
  • WIS 15 +2 save +2
  • CHA 11 +0 save +0
Skills
Athletics +4 , Perception +4 , Stealth +5
Passive Perception
14
Senses
darkvision 60 ft.
Languages
Istryx, Federation Standard
Damage resistances
cold
Condition immunities
decompressed
Found in
Coastline , Derelict Hull

Equipment

Traits

  • Amphibious

    The marine breathes air and water, and has no penalty fighting submerged.

  • Hydro-Suit

    The marine is immune to the Decompressed condition, and does not dry out in arid or vacuum conditions.

Actions

  • Assault Rifle

    +5 to hit · long range

    1d10 + 3 ballistic damage

    The marine makes two Assault Rifle attacks.

  • Brace for the Breach Reaction

    When a compartment within 30 feet floods, decompresses, or has a bulkhead breached, the marine takes no damage from the event and can move up to half its speed.