Keth'rassa PR
3
Keth'rassa Marine
Keth'rassa breathe air and water equally and are fielded wherever an engagement is going to end up submerged. Qy'reen-built hydro-suits let them hold dry or vacuum positions for as long as the suit does.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 16 (hydro-suit)
- Hit points
- 60 (8d8 + 24)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 17 +3 save +5
- CON 16 +3 save +5
- INT 12 +1 save +1
- WIS 15 +2 save +2
- CHA 11 +0 save +0
- Skills
- Athletics +4 , Perception +4 , Stealth +5
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Istryx, Federation Standard
- Damage resistances
- cold
- Condition immunities
- decompressed
- Found in
- Coastline , Derelict Hull
Equipment
Traits
-
Amphibious
The marine breathes air and water, and has no penalty fighting submerged.
-
Hydro-Suit
The marine is immune to the Decompressed condition, and does not dry out in arid or vacuum conditions.
Actions
-
Assault Rifle
+5 to hit · long range
1d10 + 3 ballistic damage
The marine makes two Assault Rifle attacks.
-
Brace for the Breach Reaction
When a compartment within 30 feet floods, decompresses, or has a bulkhead breached, the marine takes no damage from the event and can move up to half its speed.