Lich
A lich is a person who put the work ahead of the body and bound its life to a vessel. A destroyed lich returns while the vessel exists, and it has had centuries to hide the vessel where searchers would not think to look.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 19 (natural armor)
- Hit points
- 246 (29d8 + 116)
- Proficiency
- +5
- STR 11 +0 save +0
- DEX 16 +3 save +3
- CON 18 +4 save +9
- INT 20 +5 save +10
- WIS 14 +2 save +7
- CHA 16 +3 save +3
- Skills
- Arcana +10 , History +10 , Insight +7 , Perception +7
- Passive Perception
- 17
- Senses
- truesight 120 ft.
- Languages
- Common, Draconic, Elvish, Mythar, Netherspeech
- Damage resistances
- cold, lightning, necrotic
- Damage immunities
- poison
- Condition immunities
- charmed , exhausted , frightened , paralyzed , poisoned
- Found in
- Settlement , Subterranean
Traits
-
Rejuvenation
A destroyed lich reforms beside its vessel in 1d10 days with all its hit points. Destroying the vessel is the only way to end it.
-
Legendary Resistance
Three times per day, when the lich fails a saving throw, it can choose to succeed instead.
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Turn Resistance
The lich has advantage on saving throws against any effect that turns undead.
Actions
-
Multiattack
The lich makes two Paralyzing Touch attacks.
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Paralyzing Touch
+8 to hit · reach 5 ft.
8d6 cold damage
A touch of cold from one finger.
-
Paralyzing Effect
DC 17 Constitution save
A creature hit by Paralyzing Touch makes a Constitution saving throw or is Paralyzed for 1 minute, repeating the save at the end of each of its turns.
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Frightening Gaze Legendary
DC 18 Wisdom save
One creature the lich can see within 120 feet makes a Wisdom saving throw or is Frightened for 1 minute. On a success it is immune to this for 24 hours.
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Disrupt Life Legendary
DC 17 Constitution save
Every living creature within 20 feet of the lich makes a Constitution saving throw, taking 6d6 necrotic damage on a failure and half as much on a success.