Bestiary · Undead

PR 14

Lich

A lich is a person who put the work ahead of the body and bound its life to a vessel. A destroyed lich returns while the vessel exists, and it has had centuries to hide the vessel where searchers would not think to look.

Lich, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft.
Armor class
19 (natural armor)
Hit points
246 (29d8 + 116)
Proficiency
+5
  • STR 11 +0 save +0
  • DEX 16 +3 save +3
  • CON 18 +4 save +9
  • INT 20 +5 save +10
  • WIS 14 +2 save +7
  • CHA 16 +3 save +3
Skills
Arcana +10 , History +10 , Insight +7 , Perception +7
Passive Perception
17
Senses
truesight 120 ft.
Languages
Common, Draconic, Elvish, Mythar, Netherspeech
Damage resistances
cold, lightning, necrotic
Damage immunities
poison
Condition immunities
charmed , exhausted , frightened , paralyzed , poisoned
Found in
Settlement , Subterranean

Traits

  • Rejuvenation

    A destroyed lich reforms beside its vessel in 1d10 days with all its hit points. Destroying the vessel is the only way to end it.

  • Legendary Resistance

    Three times per day, when the lich fails a saving throw, it can choose to succeed instead.

  • Turn Resistance

    The lich has advantage on saving throws against any effect that turns undead.

Actions

  • Multiattack

    The lich makes two Paralyzing Touch attacks.

  • Paralyzing Touch

    +8 to hit · reach 5 ft.

    8d6 cold damage

    A touch of cold from one finger.

  • Paralyzing Effect

    DC 17 Constitution save

    A creature hit by Paralyzing Touch makes a Constitution saving throw or is Paralyzed for 1 minute, repeating the save at the end of each of its turns.

  • Frightening Gaze Legendary

    DC 18 Wisdom save

    One creature the lich can see within 120 feet makes a Wisdom saving throw or is Frightened for 1 minute. On a success it is immune to this for 24 hours.

  • Disrupt Life Legendary

    DC 17 Constitution save

    Every living creature within 20 feet of the lich makes a Constitution saving throw, taking 6d6 necrotic damage on a failure and half as much on a success.