Will-o'-Wisp
A will-o'-wisp is the remnant of someone who died lost. It shows travelers a light over a marsh and leads them along a path that ends over ground that cannot hold them.
- Physiology
- Undead
- Size
- Tiny
- Speed
- 0 ft., fly 50 ft. (hover)
- Armor class
- 15
- Hit points
- 40 (16d4)
- Proficiency
- +2
- STR 1 -5 save -5
- DEX 20 +5 save +5
- CON 10 +0 save +0
- INT 13 +1 save +1
- WIS 14 +2 save +2
- CHA 11 +0 save +0
- Skills
- Stealth +7
- Passive Perception
- 12
- Senses
- darkvision 120 ft.
- Languages
- Common, Sylvan
- Damage resistances
- acid, cold, fire, necrotic, thunder, bludgeoning, piercing, slashing
- Damage immunities
- lightning, poison
- Condition immunities
- exhausted , grappled , paralyzed , poisoned , prone , restrained , unconscious
- Found in
- Wetland , Settlement
Traits
-
Consume Life
As a bonus action, if a creature within 5 feet has 0 hit points and is alive, the wisp drains it: the creature dies and the wisp regains 10 hit points.
-
Ephemeral
Cannot wear or carry anything.
-
Variable Illumination
Sheds bright light in a radius of 5 to 20 feet, and dim light for the same distance again. Can change the radius as a bonus action.
-
Incorporeal
Can move through creatures and objects as difficult terrain. Takes 1d10 force damage if it ends its turn inside an object.
Actions
-
Shock
+7 to hit · reach 5 ft.
2d8 lightning damage
A shocking touch.
-
Invisibility
The wisp turns Invisible until it attacks or uses Consume Life. It can turn its light off as part of this.