Bestiary · Undead

PR 2

Will-o'-Wisp

A will-o'-wisp is the remnant of someone who died lost. It shows travelers a light over a marsh and leads them along a path that ends over ground that cannot hold them.

Will-o'-Wisp, drawn at Tiny scale
Physiology
Undead
Size
Tiny
Speed
0 ft., fly 50 ft. (hover)
Armor class
15
Hit points
40 (16d4)
Proficiency
+2
  • STR 1 -5 save -5
  • DEX 20 +5 save +5
  • CON 10 +0 save +0
  • INT 13 +1 save +1
  • WIS 14 +2 save +2
  • CHA 11 +0 save +0
Skills
Stealth +7
Passive Perception
12
Senses
darkvision 120 ft.
Languages
Common, Sylvan
Damage resistances
acid, cold, fire, necrotic, thunder, bludgeoning, piercing, slashing
Damage immunities
lightning, poison
Condition immunities
exhausted , grappled , paralyzed , poisoned , prone , restrained , unconscious
Found in
Wetland , Settlement

Traits

  • Consume Life

    As a bonus action, if a creature within 5 feet has 0 hit points and is alive, the wisp drains it: the creature dies and the wisp regains 10 hit points.

  • Ephemeral

    Cannot wear or carry anything.

  • Variable Illumination

    Sheds bright light in a radius of 5 to 20 feet, and dim light for the same distance again. Can change the radius as a bonus action.

  • Incorporeal

    Can move through creatures and objects as difficult terrain. Takes 1d10 force damage if it ends its turn inside an object.

Actions

  • Shock

    +7 to hit · reach 5 ft.

    2d8 lightning damage

    A shocking touch.

  • Invisibility

    The wisp turns Invisible until it attacks or uses Consume Life. It can turn its light off as part of this.