Bestiary · Undead

PR 5

Wraith

A wraith is bound to the place where it died, and no one saw it die. It passes through hulls and walls and attacks the nearest living creature.

Wraith, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
0 ft., fly 60 ft. (hover)
Armor class
14
Hit points
90 (12d8 + 36)
Proficiency
+3
  • STR 6 -2 save -2
  • DEX 17 +3 save +6
  • CON 17 +3 save +3
  • INT 12 +1 save +1
  • WIS 14 +2 save +5
  • CHA 15 +2 save +2
Skills
Stealth +6 , Perception +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Common, Netherspeech
Damage resistances
acid, cold, necrotic, bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
charmed , exhausted , grappled , paralyzed , petrified , poisoned , prone , restrained
Found in
Settlement , Derelict Hull

Spells

Channels with CHA. Save DC 13, spell attack +5 .

A wraith's spells are all bent toward bringing a living creature to the place it died.

Traits

  • Incorporeal

    Moves through creatures and objects as difficult terrain, and takes 1d10 force damage if it ends its turn inside an object.

  • Sunlight Aversion

    Has disadvantage on attack rolls and Perception checks in direct sunlight.

Actions

  • Life Drain

    +6 to hit · reach 5 ft.

    2d8 + 3 necrotic damage

    Two attacks. A creature reduced to 0 hit points by this dies.

  • Bind Shade

    A humanoid that died within the last minute in the wraith's presence rises as a zombie under the wraith's control at the start of its next turn.

  • Retreat Through the Wall Reaction

    When the wraith is hit by an attack, it takes half damage and moves up to 30 feet through walls, decking or hull without provoking opportunity attacks. It cannot end this movement more than 60 feet from the place it died.