- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Close · 30 feet
- Components
- V · S
Light gathers over one creature you can see within range and settles into it. The target regains 3d8 + your spellcasting ability modifier hit points, and you end one of the following conditions on it: Blinded, Deafened, or Poisoned. This spell has no effect on constructs or undead.
At Higher Levels
| Slot | Effect |
|---|---|
| 3th · 4d8 | The healing increases to 4d8. |
| 4th · 5d8 | The healing increases to 5d8. |
| 5th · 6d8 | At 5th level and above the healing is 6d8 and you end two conditions from the list instead of one. |
| 6th · 7d8 | The healing increases to 7d8. |
| 7th · 8d8 | The healing increases to 8d8. |
| 8th · 9d8 | The healing increases to 9d8. |
| 9th · 10d8 | The healing increases to 10d8. |
The mending line
A line opens low and forks. Where you go from here depends on what you took to get here.
- L1 Warmth you came from here
- L2 Daybreak
- L3 Vigil (sustained)
- L5 Radiance (broad)
- L6 Purge (cleansing)
- L7 Dawn
Branches from here: Vigil , Radiance , Purge
Role
- healing
- restoration