- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Touch
- Components
- S · F
You reach into a damaged mechanism, such as a rifle, a door, or a person built in a foundry, and put its structure back where it was. A construct, a Riftwork, or an installed cybernetic regains 3d8 + your spell ability modifier hit points. Alternatively, you can repair one broken non-magical object no larger than 10 feet in any dimension, or restore one damaged cybernetic augment to working order.
At Higher Levels
| Slot | Effect |
|---|---|
| 3th · 4d8 | The healing increases to 4d8. |
| 4th · 5d8 | The healing increases to 5d8. |
| 5th · 6d8 | The healing increases to 6d8. |
| 6th · 7d8 | The healing increases to 7d8. |
| 7th · 8d8 | The healing increases to 8d8. |
| 8th · 9d8 | The healing increases to 9d8. |
| 9th · 10d8 | The healing increases to 10d8. |
The repair line
A line opens low and forks. Where you go from here depends on what you took to get here.
Branches from here: Rebuild
Role
- healing
- restoration