Bestiary · Construct

Axiom PR 9

Axiom Sentinel

The Combine emplaces a sentinel where something must not be taken and leaves it there until that stops being true. Several are still standing on holdings the Combine has otherwise abandoned.

Axiom Combine
Axiom Sentinel, drawn at Huge scale
Physiology
Construct
Size
Huge
Speed
30 ft.
Armor class
19 (layered lattice and plate)
Hit points
162 (13d12 + 78)
Proficiency
+4
  • STR 24 +7 save +11
  • DEX 13 +1 save +1
  • CON 22 +6 save +10
  • INT 15 +2 save +2
  • WIS 15 +2 save +2
  • CHA 10 +0 save +0
Skills
Perception +6
Passive Perception
16
Senses
truesight 60 ft., darkvision 120 ft.
Languages
Axiom Binary
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , poisoned , prone , decompressed
Found in
Cometary Halo , Settlement

Traits

  • Emplaced

    Cannot be moved against its will, and adds 2 to its Armor Class while it has not moved since the end of its last turn.

  • Immutable Form

    Immune to any effect that would alter its form.

Actions

  • Siege Arm

    +11 to hit · reach 15 ft.

    3d8 + 7 bludgeoning damage

    Two attacks. A creature hit is pushed 10 feet directly away from whatever the sentinel was placed to protect.

  • Denial Field

    DC 14 Dexterity save

    Each creature within 30 feet takes 8d8 force damage on a failed save, or half as much on a success. Recharges on a 5 or 6.

  • Hold the Line Reaction

    DC 19 Strength save

    When a creature within 30 feet attempts to move past the sentinel toward what it was emplaced to protect, or to teleport past it, the creature makes a Strength saving throw. On a failure the movement fails and it takes 4d10 force damage.