Vanir Sage
A Vanir sage is the senior Ether Channel caster of a Vanir house and the keeper of its archive of Mythar-era practice. Sages are consulted by courts and powers outside the houses, and the house records every consultation. Their spells are illusion, domination and counterspelling, and a sage holds concentration through most damage.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (ether-woven mantle)
- Hit points
- 135 (18d8 + 54)
- Proficiency
- +3
- STR 10 +0 save +0
- DEX 17 +3 save +3
- CON 16 +3 save +3
- INT 20 +5 save +8
- WIS 17 +3 save +6
- CHA 19 +4 save +7
- Skills
- Arcana +8 , Deception +7 , Insight +6 , History +8 , Persuasion +7
- Passive Perception
- 13
- Senses
- truesight 30 ft., darkvision 120 ft.
- Languages
- Common, Vanir, Primordial
- Damage resistances
- psychic, rift
- Condition immunities
- charmed
- Found in
- Settlement
Equipment
Spells
Channels with INT. Save DC 16, spell attack +8 .
Casts with Intelligence. Its spells are Ether Channel: illusion, charm, counterspelling and domination, up to 5th level.
- At will Mage Hand , Message , Minor Illusion , Prestidigitation , True Strike
- Level 1 (4 slots) Charm Person , Disguise Self , Silent Image , Shield
- Level 2 (3 slots) Detect Thoughts , Suggestion , Mirror Image
- Level 3 (3 slots) Counter , Dispel Magic , Major Image
- Level 4 (3 slots) Confusion , Greater Invisibility , Presence
- Level 5 (2 slots) Dominate Person , Modify Memory
Traits
-
Unreadable
Cannot be Charmed, and effects that would read its thoughts return whatever it chooses to present instead.
-
Held Open
Concentration on a spell is not broken by damage below 20.
Actions
-
Ether Lance
+8 to hit · long range
1d10 + 5 psychic damage
Three attacks. A creature hit by two or more in a turn has disadvantage on attack rolls against the sage until the end of the sage's next turn.
-
Sever the Thread
DC 16 Wisdom save
One creature within 90 feet takes 10d8 psychic damage on a failed save, or half as much on a success. On a failure it is also Stunned until the end of its next turn.
-
Close the Thread Reaction
DC 16 Charisma save
When a creature within 90 feet casts a spell the sage can perceive, that creature makes a Charisma saving throw.