Refined EVA Suit

Refined EVA Suit

Armor Profile

Class
Light
AC
13 + DEX
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Light Armor
Cost
2300
Weight
18 lb

Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 1,150 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 288 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • sealedAirtight. It holds pressure and keeps out what is in the air outside.
  • vacuum-ratedRated for hard vacuum, not merely for bad air.
  • life-supportCarries its own air and scrubbing for a stated duration.

A full-pressure extra-vehicular suit: a layered thermal and puncture skin, a hardshell helmet with a heads-up display, magnetic boot soles and a backpack life-support pack rated for 12 hours in hard vacuum or a hostile atmosphere. It grants a +1 bonus to Armor Class beyond the ordinary pattern. The servo loop timed against the plating it is actually carrying, so the suit meets an impact as it lands.

Rules

  • Always on

    • AC 13 + DEX

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3