Bestiary · Humanoid

Halcyion Tech-Priest

The Holy Order of Halcyion is a priesthood and an engineering directorate at once: its doctrine holds that creation is divinity and that augmentation refines biology. A priest maintains the cybernetic sanctums and teaches, and on most stations is the only person who can talk to the systems.

Halcyion Federation
Halcyion Tech-Priest, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (vestment weave)
Hit points
78 (12d8 + 24)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 14 +2 save +2
  • CON 14 +2 save +2
  • INT 18 +4 save +6
  • WIS 16 +3 save +5
  • CHA 14 +2 save +2
Skills
Technology +6 , Arcana +6 , Medicine +5 , Investigation +6
Passive Perception
13
Languages
Common, Federation Standard, Axiom Binary
Found in
Settlement , The Halcyion Sector

Equipment

Spells

Channels with INT. Save DC 14, spell attack +6 .

Casts the Order's rites of consecration and repair. A priest's rites and its maintenance schedule are one document.

Traits

  • Consecrated Systems

    Machines and constructs the priest has worked on for an hour cannot be intruded upon remotely without an Intelligence (Technology) check against its save DC.

  • Rite of Repair

    The priest restores 3d8 hit points to one construct or vehicle it touches. It can do this three times per day.

Actions

  • Plasma Pistol

    +4 to hit · medium range

    1d8 + 2 plasma damage

    The priest makes two Plasma Pistol attacks.

  • Sanction

    DC 14 Constitution save

    One construct, vehicle or cybernetic within 60 feet takes 6d6 lightning damage on a failed save, or half as much on a success. On a failure its systems also seize until the end of its next turn.

  • Refuse the Intrusion Reaction

    When a construct, vehicle or cybernetic the priest has worked on within 60 feet is targeted by an effect that would seize, subvert or shut it down, the effect fails. Three times per day.