Bestiary · Humanoid

Aesir PR 8

Aesir Sage

An Aesir sage has full command of the Water Channel and can read where a current has been and what it moved. Sages live on the reefs and the deep shelf and are consulted on wrecks and migrations, and on who was in a given water and when.

A Aesir
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft., swim 60 ft.
Armor class
17 (tide-woven mantle)
Hit points
135 (18d8 + 54)
Proficiency
+3
  • STR 13 +1 save +1
  • DEX 16 +3 save +3
  • CON 16 +3 save +6
  • INT 15 +2 save +2
  • WIS 20 +5 save +8
  • CHA 17 +3 save +6
Skills
Arcana +5 , History +5 , Insight +8 , Perception +8
Passive Perception
18
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Aesiric, Common, Primordial
Damage resistances
cold, acid
Found in
Shallows

Equipment

Spells

Channels with WIS. Save DC 16, spell attack +8 .

Casts from the Water Channel in full. Its spells hold and direct water that is already present.

Traits

  • Current Reading

    Knows what has passed through any body of water it touches within the last month.

  • Steady Concentration

    Concentration on a spell is not broken by damage below 20.

Actions

  • Tide Lance

    +8 to hit · reach 20 ft.

    1d10 + 5 cold damage

    Three attacks. A creature hit by two or more in a turn has its speed halved until the end of its next turn.

  • Flood

    DC 16 Constitution save

    A 30-foot radius within 120 feet floods. Each creature there takes 11d8 cold damage on a failed save, or half damage on a success. On a failed save it also cannot breathe until it leaves the area. Recharges on a 5 or 6.

  • Wake Reading Reaction

    When a creature within 60 feet moves through or across water, the sage learns where the creature came from, what it was carrying, and whether it has been in this water before. Until the end of the sage's next turn it has advantage on attack rolls against that creature.